
If you wish to make a public interest disclosure about Development Victoria, or one of our employees or officers, you must make that disclosure directly to the Independent Broad-based Anti-corruption Commission (IBAC), the Victorian Ombudsman or the Victorian Inspectorate in accordance with their respective Procedures and Guidelines.ĭevelopment Victoria is not authorised to receive public interest disclosures. It will also afford natural justice to the person who is the subject of the disclosure.įor further information, please see our policy and procedure information at the bottom of this page. It does not tolerate improper or corrupt conduct by its employees or officers, nor the taking of reprisals against those who come forward to disclose such conduct.ĭevelopment Victoria recognises the value of transparency and accountability in its administrative practices and supports the making of disclosures that reveal improper or corrupt conduct or reveal taking of reprisals against those who come forward to disclose such conduct.ĭevelopment Victoria will take all reasonable steps to protect people who make such disclosures from any detrimental action undertaken in reprisal for making the disclosure. Whether Victoria III succeeds, I'm glad it's still trying.Development Victoria is committed to upholding the aims and objectives of the Public Interest Disclosure Act 2012. While never handled in a deep and profound morality lesson way, it works for a grand strategy game." In an article on how historical games integrate or ignore slavery, Amanda Kerri wrote for us that by simulating the many consequences of slavery, "Victoria teaches you that slavery in the end causes social issues that modern societies cannot prosper in, and can actually hold back the ideas of social prosperity. To its credit, Victoria 2 was better about it than most, too. In each case, slavery is still ultimately being abstracted into an interactive game system, but it's a more honest attempt to represent a significant topic than is present in most historical games. The post goes into a lot more detail than my brief summary. Nations can also enact slavery laws, permitting the slave trade, debt slavery, abolishing slavery outright, or allowing "Legacy Slavery", where the slave trade is illegal but not abolished entirely.

Buildings can 'employ' slaves for the economic benefit of the building owners, enslaved populations can resist by any means available to them, and abolitionists inside and outside your country can attempt to stop slavery or the slave trade. Paradox then dive into detail about how the game's different systems engage with slavery.

"So what statement would we be making if we simply wrote all enslaved individuals out of history, or reduced them into an abstract set of modifiers?"

The post goes on to explain that slavery was a catalyst for several conflicts represented in the game, which would be "bizarrely contextless" if slavery did not play a part, and that through the game's 'Pop system' they're aiming to represent every individual human on the planet from 1836.

"For Victoria 3, we don’t think these options work for us for two main reasons." "Slavery is, obviously, a horrific crime against humanity and precisely for this reason, many games that have a slavery-related setting or mechanics will either leave it out of the game or abstract it into something that’s less ‘on the nose’ (for example by simply applying some form of economic bonus at the expense of decreased stability)," begins the post. The latest development diary post for Victoria III talks in detail about how Paradox's empire builder will deal with the topic of slavery.
